Whirlwind is a dynamic attack which makes hitchecks at your opponent at certain intervals while you are in range. These hitchecks are made either each 12th, 10th, 8th, 6th or 4th frame. A lower frame means potentionally more hits and thus more damage.
Faster run and walk increases your ww-speed aswell. Not as in how many hitchecks are done, but in how fast you whirl from A to B. It does have a certain effect on the total amount of hitchecks though; since you are moving so fast, you are less long in range as when you would be moving slower and thus you will perform less hitchecks. This is a good thing though, imagine what will happen when you whirl slow as a turtle; palading will be able to smite you even though you are whirling away and bone spirits catch up with you when you do a drive-by-whirl versus a bone necro.
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