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Ghost Assassin Build

Here you will find all the necessary items for a proper ghost-build. Like usual, gear choices are heavily subject to debate, which is fine; all builds have their own strengths and weaknesses. The build you see below is the one I am most comfortable with.

Gear


Helmets

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

3 sockets, 20fcr circlet

[15IAS/30CR jewel + 15IAS/30CR jewel + 30CR/7FHR jewel ]

3 sockets, 20fcr circlet

[Shael + Shael + Shael ]

Kiras Guardian, 70% to all resistances

[15ias/30lr jewel]


Torso

Enigma Breast Plate/Mage Plate


Belts

Arachnid's Mesh

Thundergods Vigor


Gloves

Trang Oul's Claws


Boots

Waterwalks

[65 Life, Upped preferably]

Tri-resist boots

[xx LR/CR/FR Resistance]

Sandstorm Treks

[70% PSN resistance, 15 Vitality] Note 1)


Weapons

Chaos, Greater Talons

[+3 venom, +x mindblast, +x dragon flight]

Fury, Greater Talons

[+3 venom, +x mindblast, +x dragon flight]

Fools Greater/Blade Talons of Quickness

[Fools, 40% IAS, Um + Um / Um + Nef]

Jade Talon, +2 Shadow Disciplines, 50% to all resistances

[15IAS/30LR jewel]

Jade Talon, +2 Shadow Disciplines, 50% to all resistances

[15IAS/30CR jewel]


Jewelry

FCR Amulet

[+2 skills, 5%fcr, mana, dex/life, fire resistance] Note 2)

2x Raven Frosts

[20 Dexterity]

2x Angelic Rings + 1x Amulet


Miscellaneous

+12% FHR Shadow Skiller

+5%FHR/mana SC

Demon Limb, Tyrant Club

[Hel]

Thawing Potions

Note 3)


Inventory

8x Shadow Discipline Skillers

[Life as high as possible]

1x 12% FHR Shadow Skiller

Assassin Torch, Annihilus

xx 20 Life / xx Lightning Resistance SC's

xx 20 Life / xx Mana SC's


Note 1)

Sandstorm Treks are used to raise your poison resistance. Instead of these, you can drink poison antidotes. These will add 50% poison resistance and +10% Maximum resistance for 30 seconds. The time however, stacks, so if you drink 10 potions you'll have +50/10 for 300 seconds. Sandstorm treks still come in handy for stacking versus Poison necro's though, but since there aren't really many of those around you could aswell drop the Treks (you could use a Jade talon instead and have less chance on open wounds in those rare situations). Keep in mind that relying on Antidotes only will leave you extremely vulnerable once their duration has ran out in the middle of a duel.

Note 2)

The amount of LR small charms you'll have to use greatly depends on the overal quality of your gear. Try to get a minimum of 150% LR with standard gear on (or 180% if you hate rejoining due to the anya-bug), to see what I mean with 'standard-gear', please scroll further to "What to use versus who?". Also try to have 395% LR (or 425% due to anya) along with Kiras, Jade and your resist-boots. 395% is needed to fully negate all of a pure FoH's -% LR. If you wish not to do so, change your amount of LR accordingly. Fill the space you have left with life/mana sc's.

Note 3)

Thawing potions are a handy tool to stack some extra cold resistance versus Blizzard sorcs. As with antidote potions, thawing potions add +50% cold resistance and +10% Maximum resistance for 30 seconds. Drinking an x amount of potions will make the effects last for x*30 seconds. You, ofcourse, don't have to actually keep these in your stash.


Stat Points


This is the easiest part; you'll most likely be able to dump everything into vitality. However, before you do so, check if you got the proper amount of dexterity to equip a Jade Talon (105 dexterity required) along with your FCR amulet and Tri-resist boots. If you have sufficient dexterity, search for an amulet with high-life. Otherwise, look for one with dexterity. If your funds or patience doesn't allow you any of these two options, put some of your stat points into dexterity.



Skill Points


Shadow Disciplines


Traps 1)


Martial Arts 1)

Claw Mastery:

20

Psychic Hammer:

1

Burst of Speed:

1

Weapon Block:

9 1)

Cloak of Shadows:

1

Fade:

18 2)

Shadow Warrior:

1

Mind Blast:

20

Venom:

20

Shadow Master:

1

Fire Blast:

1

Shock Web:

1

Charged Bolt:

1

Wake of Fire:

1

Lightning Sentry:

1

Dragon Talon:

1

Dragon Claw:

1

Dragon Tail:

1

Dragon Flight:

1


1) Put enough points in Weapon Block so you'll have 60% block (lvl 26)with the least +skill points on your gear. Add another point to take account for a run out Battle Command (no must)

2) Skill just enough points to reach 50% DR with the most +skill points on your gear. When you follow this build exactly, that would be 8 points when you cast Fade with your BO switch/arach/+3 shadow helmet.

1) If you have either WoF or LS on your chaos claw (the claw you'll always wear), you won't have to spend points on the skill or its prerequisites.

1) Same as with traps, you don't have to skill Dragon Flight when it comes with your Chaos.

What to do with skill point left-overs? You have a few options; 1) pump your Dragon Flight or Dragon Talon (if you plan on using kicks). 2) Get Bladeshield. 3) pump your Shadow Master. Personally, Id choose Dragon Flight; I dislike the use of Dragon Talon, I dislike the short duration of Bladeshield and Shadow Master does pretty fine with just one point in it.


What to use versus who?


Different opponents require different items to be used. Here are the gear changes you'll have to make according to the one you are duelling. As standard (read; pub-gear) you use the following;

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

Enigma

Arachnid's Mesh

Trang Oul's Claws

Tri-resist Boots

2x Raven + 5% FCR amulet

Chaos Greater Talons

Fury Greater Talons

1x 12% FHR Shadow Skiller


Note 1)

When the list says "Fade", its under the assumption you cast it with the standard gear, this is only really of importance when duelling physical damage based characters. "Burst of Speed" can be cast with any gear.

Note 2)

The use of stack gear versus Paladins completely depends on the Paladin in question. V/T's -% LR can range from just -100% to around -160%. FoH paladins can have up to -210%.


Bow Amazon

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Fade

Switch Waterwalks for Sandstorm Treks if the amazon uses poison as her main source of damage.

[65% FCR, 50% DR, 27% FHR, 9fpa Traps]

CS Amazon

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Fade

Throw on Thundergods if you experience difficulties.

[65%/42% FCR, 50% DR, 27% FHR, 9fpa Traps]

Plague Amazon

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks / Sandstorm Treks / Potions

Fade


[65% FCR, 50% DR, 27% FHR, 9fpa Traps]


Trap Assassin

3 sockets, 20fcr circlet

[Shael + Shael + Shael ]

Tri-resist boots

[xx LR Resistance]

1 Additional 12% FHR Shadow Skiller

5% FHR/mana SC

Burst of Speed

This setup grants you the 86% FHR breakpoint and massive speed. Replace Bartucs with a LR-jade talon if you lack resistances. You can also choose to use Waterwalks if your resistances are high enough without the resist boots.

[65% FCR, 8% DR, 86% FHR, 9fpa Traps]

WW/Hybrid Assassin

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks / Sandstorm Treks / Potions

Fade


[65% FCR, 50% DR, 27% FHR, 9fpa Traps]


Bone Necromancer

3 sockets, 20fcr circlet

[Shael + Shael + Shael ]

Waterwalks

1 Additional 12% FHR Shadow Skiller

5% FHR/mana SC

Burst of Speed

This setup grants you the 86% FHR breakpoint and massive speed.

[65% FCR, 8% DR, 86% FHR, 9fpa Traps]

Summon Necro

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Fade


[65% FCR, 50% DR, 27% FHR, 9fpa Traps]

Poison Necromancer

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Sandstorm Treks / Antidote potions

Fade


[65% FCR, 50% DR, 86% FHR, 9fpa Traps]


Whirlwind Barbarian

Don't even try. You won't ever defeat a competent barbarian.


Smite Paladin

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Fools Greater/Blade Talons of Quickness

[Um + Um / Um + Nef]

Fade

Enchant

Throw on 1 or 2 Angelic rings if necessary.

[65%/42% FCR, 50% DR, 27% FHR, 9fpa Traps]

FoH Paladin

Kiras Guardian, 70% to all resistances

If you have sufficient stack without

Tri-resist boots

[xx LR Resistance]

Jade Talon

[15IAS/30LR jewel]

Fade

(Enchant)


[42% FCR, 50% DR, 27% FHR, 9fpa/10fpa Traps]

V/T Paladin

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Tri-resist boots

[xx LR Resistance]

Fade

Enchant

Replace Fury with either a Jade Talon if his FoH hurts or a Fools claw if you dont hit as much (only when the strength of the FoH allows it).

[65% FCR, 50% DR, 27% FHR, 9fpa/10fpa Traps]

Hammer Paladin

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Burst of Speed

Enchant

Put on a Fools claw according to your hit-frequency.

[65% FCR, 8% DR, 27% FHR, 9fpa Traps]


Blizzard Sorceress

3 sockets, 20fcr circlet

[30IAS, 90CR, 7FHR]

Tri-resist boots

[xx CR Resistance]

Jade Talon

[15IAS/30CR jewel]

Fade

This setup will provide a fair amount of stacked resist and a 1 frame higher FHR while still maintaining 65%FCR and 9frames trap laying speed.

[65% FCR, 50% DR, 48% FHR, 9fpa Traps]

Frozen Orb Sorceress

+3 Shadow Disciplines, 20fcr, 3 sockets circlet

[15IAS/30LR jewel + Shael]

Tri-resist boots

[xx CR Resistance]

Fade

2x Raven Frost makes frozen orb laughable, too bad. Its not your problem that your opponent isn't capable of creating real duel characters.

[65% FCR, 50% DR, 27% FHR, 9fpa Traps]

Fireball Sorceress

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Tri-resist boots

[xx CR Resistance]

Fade

Mule a pair of Hotspurs if you experience difficulties.

[65% FCR, 50% DR, 27% FHR, 9fpa Traps]

Lightning Sorceress

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Fade


[65% FCR, 50% DR, 27% FHR, 9fpa Traps]


Elemental Druid

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Fade


[65% FCR, 50% DR, 27% FHR, 9fpa Traps]

Werewolf Druid

+3 Shadow Disciplines, 20fcr, 2 sockets circlet

[15IAS/30LR jewel + Shael]

Waterwalks

Fade

Enchant

Use one of the poison countering options when the druid appears to be a fury/rabies hybrid.

[65% FCR, 50% DR, 27% FHR, 9fpa Traps]